Wednesday, February 4, 2015

How to Shade


Do you know how to shade?

If not stay on this page to learn how. "Shading  is the darkening or coloring of an illustration or diagram with parallel lines or a block of color."

Shading from dark to light
In this lesson you will need a blank piece of paper and a pencil. Grab your pencil and press down as hard as you can make it. The movement of your arm should go up and down. To make it go from dark to light, go a little bit lighter eveytime you move your pencil fom left to right. Remember to make the beging part the darkest it can be. If it turns out bad keep trying because practice makes perfect. If your having a hrd time shading from left to right, try top to bottom instead. It's basically the same thing except your starting from the top and not left and your arm movement is left to right not up and down. Once again keep practicing if your having a hard time.

 How to make a Sphere

Parts of a Sphere
Now you know how to shade, lets try shading three demensional figures like a sphere. "A sphere is a round solid figure, or its surface, with every point on its surface equidistant from its center."

Just like the last time you will need a pencil, blank peice of paper, and this time you will also need a compass (a tool that makes circles) or and object that is a circle shaped. This might be a little hard for the beginners. Before starting , you will need to know the basic parts of the sphere. In your drawing you need to have a light source, highlight, mid tone, core tone, reflected light, and cast shadow. The light source is very important because whithout it, it won't show thw lightness and darkness part of the sphere. The highlight is where the light source is directly shinning on the top of the sphere. The core shadow is in the bottom of the sphere and is the darkest tone and the mid tone is obviosly the medium tone. The reflected light is where the light source is hitting a little bit of light at the bottom of the sphere. The last but not the least is the cast shadow, the cast shadow is the shadow the sphere. The cast shadow  is place depends on where your light source is. Example: The light source is on the top left, and the cast shadow is on the bottom right.

Start by drawing a circle using a compass or any object thay's a circle. Then decide where you want to put your light source. Where your light source is hitting will be the lightest part of your sphere. start from the bottom of the sphere and shade as how I told in the beginning but this time instead of making it straight, curved it to make it three demensional. Remember to have a reflected light in the bottom because it makes mor like a sphere. The last thing you need is a cast shadow, start close from the bottom of the sphere and go dark to light from left to right.

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